package MyOop03;

import LianXi02.Role;

import java.util.Random;
public class RolePro {
    private String name;
    private int blood;
    private char gerden;
    //长相随机的
    private String face;
    String[] boyfaces = {"风流倜傥","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
    String[] girlfaces= {"美轮美奂","沉鱼落雁","亭亭玉立","身材矫正","相貌平平","相貌简陋","惨不忍睹"};
    String[] attacks_desc={"%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
          "%s使出一招【游龙探爪】，飞起身形自半空中变掌为抓锁向%s",
            "%s大喝一声，身形下伏，一招【霹雷坠地】，捶向%s双腿",
            "%s运气与掌，一瞬间掌心变的通红，一式【掌心雷】，推向%s",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s",
            "%s上步抢身，招中套招，一招【霹雳连环】，连环攻向%s",};
    String[] injureds_desc={"结果%s退了半步，毫发无伤",
            "结果给%s造成一处豫淤伤",
            "结果一击命中，%s痛的弯下了腰",
            "结果%s痛苦的闷哼一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变的惨白，连退了好几步",
            "结果【轰】的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像摊软泥般瘫了下去"};

    public RolePro() {

    }

    public RolePro(String name, int blood,char gerden) {
        this.name = name;
        this.blood = blood;
        this.gerden = gerden;
        //长相随机的
        setFace(gerden);
    }

    public char getGerden() {
        return gerden;
    }

    public void setGerden(char gerden) {
        this.gerden = gerden;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gerden) {
        //判断gerden
        Random random =new Random();
        if (gerden=='男'){
            //从String[] boyfaces 随机长相
            int index = random.nextInt(boyfaces.length);
            this.face =boyfaces[index];
        } else if (gerden=='女') {
            //从 String[] girlfaces 随机长相
            int index = random.nextInt(girlfaces.length);
            this.face =girlfaces[index];
        }else {
            this.face="惨不忍睹";
        }
    }

    /**
     * 获取
     *
     * @return name
     */
    public String getName() {
        return name;
    }

    /**
     * 设置
     *
     * @param name
     */
    public void setName(String name) {
        this.name = name;
    }

    /**
     * 获取
     *
     * @return blood
     */
    public int getBlood() {
        return blood;
    }

    /**
     * 设置
     *
     * @param blood
     */
    public void setBlood(int blood) {
        this.blood = blood;
    }

    //定义行为方法
    //乔峰.attack(鸠摩智)
    public void attackpro(RolePro rolePro) {
        Random random = new Random();
        int a = random.nextInt(attacks_desc.length);
        String KungFu = attacks_desc[a];
        System.out.printf(KungFu,this.getName(),rolePro.getName());
        System.out.println();
        //计算造成的伤害
        int hurt = random.nextInt(20) + 1;
        //剩余血量
        int remainBoold = rolePro.getBlood() - hurt;

        //对剩余血量做个验证，如果为负数了，就修改为0
        remainBoold = remainBoold < 0 ? 0 : remainBoold;

        //修改挨揍人的血量
        rolePro.setBlood(remainBoold);
        //受伤描述
        if (remainBoold>90){
            System.out.printf(injureds_desc[0],rolePro.getName());
        } else if (remainBoold>80) {
            System.out.printf(injureds_desc[1],rolePro.getName());
        } else if (remainBoold>70) {
            System.out.printf(injureds_desc[2],rolePro.getName());
        }else if (remainBoold>60) {
            System.out.printf(injureds_desc[3],rolePro.getName());
        }else if (remainBoold>50) {
            System.out.printf(injureds_desc[4],rolePro.getName());
        }else if (remainBoold>40) {
            System.out.printf(injureds_desc[5],rolePro.getName());
        }else if (remainBoold>20) {
            System.out.printf(injureds_desc[6],rolePro.getName());
        }else {
            System.out.printf(injureds_desc[7],rolePro.getName());
        }
        System.out.println();
    }
    public void showRoleInfo(){
        System.out.println("姓名为："+getName());
        System.out.println("血量为："+getBlood());
        System.out.println("性别为："+getGerden());
        System.out.println("长相为："+getFace());
    }
}
